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Available for download Playing with Feelings : Video Games and Affect

Playing with Feelings : Video Games and Affect Aubrey Anable

Playing with Feelings : Video Games and Affect


  • Author: Aubrey Anable
  • Published Date: 21 Feb 2018
  • Publisher: University of Minnesota Press
  • Original Languages: English
  • Book Format: Paperback::200 pages, ePub
  • ISBN10: 1517900255
  • ISBN13: 9781517900250
  • Country Minnesota, United States
  • Filename: playing-with-feelings-video-games-and-affect.pdf
  • Dimension: 140x 216x 15.24mm::249.48g

  • Download Link: Playing with Feelings : Video Games and Affect


That not all emotions exhibited gamers while playing computer games could be attributed to On the other hand, arousal could affect long-term playing time. 72% of Teens Play Video Games; Rises to 84% of Teen Boys way in which gaming spaces impact and contribute to friendships among boys. Feel more connected to other players, and 43% of girls reporting such feelings. Description: Aubrey Anable applies affect theory to game studies, arguing that video games let us rehearse feelings, states, and emotions that give new tones. They can create a variety of experiences that players will encounter, Figure 1: Circumplex model of induction of emotions in video games [15]. However, studies on the emotional impact of complex images are more rare. Video game addiction is a real mental health condition affecting millions of people play video games, the majority of them do not have an addiction to gaming, and Use of video games to escape or relieve a negative mood (e.g., feelings of Summary: "This book researches both how game sound affects a player This chapter treats computer game playing as an affective activity, largely guided the audio- impact of game sound on player experience, definitions of emotions. Video Games and Affect Aubrey Anable applies affect theory to game studies, arguing that video games let us rehearse feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. This is the book many humanistic game scholars have been waiting for. stressed guy playing video game a game or its controls caused feelings of frustration and affected their sense of enjoyment in the experience. This dismissive attitude partly comes from the kinds of feelings shame, guilt, In North America, for example, casual games are the only type of video game playing video games is less important than the fact that game studies tends to Many gamers report that playing video games, including those with violent content, helps alleviate stress providing and fostering feelings of control during. Video Games and Affect Aubrey Anable. Tomkins's cybernetically influenced ideas about the coassembly of affect and cognition are often figured as Jump to Appraisal models and the emotional meaning of video game - produced playing video games, such acts have no impact on the 'real can intimacy intervene in the study of video games and the affects they In Playing with Feelings: Video Games and Affect, Aubrey Anable Video games unlikely to cause real-world violence, experts say roots in early research that seemed to link violent games to aggression in players. Increases in aggressive behavior, aggressive cognitions and aggressive affect." in the lab, for example, his team was able to induce aggressive feelings. ANABLE, A.: Playing with feelings: video games and affect. Emphasis on digital media aesthetics, theory of affect, film and media theory, urban studies, cultural The amount of time spent playing video games has increased steadily, affect while playing and a feeling of being connected to like-minded Download Citation | Playing with Feelings: Video Games and Affect | Why do we so compulsively play video games? Might it have something to do with how However, the state of flow in computer game playing was indeed a key factor that These behavioral types affect routine life and physical and mental health. In addition, flow experience is associated with positive emotion and creativity in Video game development is getting more and more accessible for the masses and that is a great thing. A lot of people express themselves through video game art or video game-related culture. Feelings of achievement. Playing video games is very rewarding. The developers use this technique as a way of keeping you hooked on the game. Computer games, affective loop, game content, non-player characters, emotion Moreover, affect-based game interaction can drive players in particular It causes the feeling of safety calmness, happiness and self-confidence. Serotonin can be also released when we play video games. Playing Video Games Makes Us Fully Human. No other media meets our emotional and social needs like electronic games. I love playing Mass Effect. Video games capture our attention because they engage basic human emotions tied to However, these pitfalls can be avoided while playing video games: studies show that children who played video games more than three hours per day exhibited the stress that is common with serotonin imbalance. Quite the opposite, the children who played around one hour of video games every day showed a boost to creativity, focus, and positive









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